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Devlog
Fix hidden room count
November 23, 2024
by
sirbrillig
Another mostly bug fix release. The hidden room count now does not count the same room twice. When you die and respawn, the key count appears again. The key count is shown when touching the golden doo...
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Fixed loading key count and clock card
October 15, 2024
by
sirbrillig
This release contains two small but important bug fixes. The clock card can now be picked up again. Not sure when that broke. When you load a saved game, you can now see how many keys you have...
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How to play screen
October 04, 2024
by
sirbrillig
Just a small update to add a screen before new games start that explains how to move and how saving works (it wasn’t clear to everyone that the game could be restored even after leaving the page)...
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Effects
September 20, 2024
by
sirbrillig
This update focused on adding special effects. There’s now a lot of particle emitters and simple shaders to enhance everything in the game, notably: Hit effects Boss death Potions Also a bunch of bu...
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Only two auras
September 17, 2024
by
sirbrillig
I decided to nerf auras (the optional passive power upgrade cards hidden in secret rooms) because when combined they make the game way too easy and it just wasn’t fun anymore. It made the enemies fe...
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Secrets!!!
September 15, 2024
by
sirbrillig
This update is pretty fun. I realized that the one thing missing from a true metroidvania (other than a huge map) is SECRETS. I have therefore added a whole pile of secret rooms, secret powers, and se...
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Bug fixes!
September 12, 2024
by
sirbrillig
After some playtesting by friends, I’ve fixed a pile of bugs: When leaving a room, all projectiles created in that room and all monsters spawned by other monsters in that room are destroyed. When le...
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