Bug fixes!
The Lost Card » Devlog
After some playtesting by friends, I’ve fixed a pile of bugs:
- When leaving a room, all projectiles created in that room and all monsters spawned by other monsters in that room are destroyed.
- When leaving a room, all monster behaviors are stopped.
- When loading a saved game, all game state is reset first. This prevents getting to keep a card you acquired before dying.
- Monster behaviors are more careful about their references so hopefully defeating the final boss will stop crashing the game.
- Player post-appear invincibility timer doesn’t start until player moves.
- Player is now invincible when moving through doors.
- Make sure player is always invincible when using spirit card.
- Prevent freezing player while invincible.
- Make sure player always is created with full HP on load.
- Adjust some enemies so they do not mob the player as easily.
- Replace the blobs in the cloud card room with a mini boss.
The Lost Card
A short top-down metroidvania about freeing the six kingdoms
Status | Released |
Author | sirbrillig |
Genre | Adventure |
Tags | Fantasy, Metroidvania, Pixel Art, Retro, Singleplayer, Top-Down |
More posts
- Fix hidden room count22 days ago
- Fixed loading key count and clock card61 days ago
- How to play screen72 days ago
- Effects87 days ago
- Only two auras90 days ago
- Secrets!!!92 days ago
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