Bug fixes!


After some playtesting by friends, I’ve fixed a pile of bugs:

  • When leaving a room, all projectiles created in that room and all monsters spawned by other monsters in that room are destroyed.
  • When leaving a room, all monster behaviors are stopped.
  • When loading a saved game, all game state is reset first. This prevents getting to keep a card you acquired before dying.
  • Monster behaviors are more careful about their references so hopefully defeating the final boss will stop crashing the game.
  • Player post-appear invincibility timer doesn’t start until player moves.
  • Player is now invincible when moving through doors.
  • Make sure player is always invincible when using spirit card.
  • Prevent freezing player while invincible.
  • Make sure player always is created with full HP on load.
  • Adjust some enemies so they do not mob the player as easily.
  • Replace the blobs in the cloud card room with a mini boss.

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